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Final Fantasy Reishiki

Final Fantasy Reishiki

Action Fantasy Game

Final Fantasy Reishiki is set within a place called Oriens, which is divided into four nations: the Suzaku Fiefdom of Rubrum, the Milites Empire, the Lorican Alliance, and the Kingdom of Concordia. Each nation has its own emblem (a phoenix, two tigers, a dragon, and a turtle, based on the Four Symbols) and is blessed with a crystal that grants them unique powers: Rubrum controls the Suzaku Crystal containing the power of Magic, Milites controls the Byakko Crystal containing the power of Weapons, Lorica controls the Genbu Crystal containing the power of the Shield, and Concordia controls the Sōryū Crystal containing the power of Dragons. The Crystals have the ability to mark humans as their countries' servants. These servants, called l'Cie, are branded with a symbol and are given a "Focus"—a task to complete. However, while blessed with long life, l'Cie are cursed to lose their memories over time. A peace treaty is supposed to be in effect with the world's four countries, but Cid Aulstyne has sent his l'Cie soldiers to war with the neighboring countries. Conquering Lorica for its crystal, the Milites military focuses its attack on the Kingdom of Concordia and the Suzaku Fiefdom of Rubrum. However, for reasons unknown, the Suzaku crystal that kept Milites at bay at Rubrum shatters, leaving the nation vulnerable to attack and is forced to surrender to the superior nation. However, still possessing the powers the crystals gave them, the students of Class Zero refuse to surrender and proceed to fight back. (Source: Wikipedia)

Umineko no Naku Koro ni - Episode 2: Turn of the Golden Witch

Umineko no Naku Koro ni - Episode 2: Turn of the Golden Witch

Mystery Drama Horror

On the island of Rokkenjima, Shannon is a mere servant to the eccentric head of the Ushiromiya family, Kinzou. But Shannon has feelings for George, her master's grandson, although she is quite aware that a relationship between them would never be allowed. Try as she might, Shannon's affections for George grow stronger with each passing day, despite her attempts to deny it. One night, the Millennial Witch of Rokkenjima, Beatrice, takes pity on her: she will use her magic to help George and Shannon realize their love, if Shannon breaks a ritual mirror nearby that is dampening her powers. Eventually, Shannon relents, and to her surprise, her relationship with George begins to blossom. Kanon, another servant, believes that Shannon is being tricked by the witch. As "furniture," Kanon believes they have no right to even consider themselves human, let alone feel emotions like love. However, he soon discovers that one among the family has affection for him: Jessica, Kinzou's granddaughter, and eventually he starts to consider his own feelings toward her. But both Kanon and Shannon's love will be put to the test when the rest of the Ushiromiya family arrives for the annual family conference, and Beatrice enacts a competition for them to find Kinzou's hidden gold. Whoever finds the precious ingots will gain the coveted position of family head, and everyone has their eyes on the prize. But what starts off as a bizarre game soon turns into pure terror, and some of them may not make it out alive. Will the two servants be able to protect the ones they love? [Written by MAL Rewrite]

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